Ship Actions

Daily

Daytime Ship Actions
Work Diligently Gain a +4 bonus on any one check for a
job’s daily task
Influence Make normal checks for a job’s daily task and attempt to influence a single NPC
Sneak Make normal checks for a job’s daily task and briefly explore one area of the ship (the PC can make a single Perception check or other skill check with no chance of detection)
Shop Take a –2 penalty on all checks for a job’s daily task and visit the quartermaster’s store
Shirk Take a –2 penalty on all checks for a job’s daily task and take time exploring one area of the ship. The PC can take 10 on a single Perception check or other skill check, but must make a check to avoid being discovered.
Nighttime Ship Actions
Sleep Go to bed early and sleep through the night (automatically recover from fatigue)
Gamble Play or gamble on a game of chance or pirate entertainment
Entertain Make one Perform check to entertain the crew
Influence Attempt to influence a single NPC
Sneak Take time exploring one area of the ship. The PC can take 20 on a single Perception check or other skill check, but must make a check to avoid being discovered.
Steal Attempt to open a locked door or locker. The PC must make a check to avoid being discovered.

† These are bonus actions which may be taken in addition to the nighttime actions, meaning any player can have two nighttime actions if they choose one of these.

Ship Actions

Skulls & Shackles Alekxandar