Warship Stats

Shackles drekar (warship) (Skull & Shackles Player’s Guide 26)
Init +2
DEFENSE
AC 12, touch 2; Hardness 5
hp 1,200 (oars 600, sails 320)
Save +12
OFFENSE
Ranged 2 light ballistae +4 (3d8/19–20), standard catapult +11
(6d6)
CMB +18; CMD 28
Ramming Damage 10d8
85 pirates (minimum 20 [wind only])
EQUIPMENT
Gear 2 light ballistae with 11 bolts (fore and aft), standard
catapult with 8 stones (amidships), castles (fore, aft, and
amidships), magically treated sails, ram
Cargo 1 point of plunder (ship’s arsenal and stores)

Colossal ship
Squares 4 (20 ft. by 100 ft.) Cost 25,000 gp
DEFENSE
AC 2; Hardness 10
hp 1,200 (oars 600, sails 320)
Base Save 7
OFFENSE
Maximum Speed 60 ft. (muscle), 30 ft. (wind), or 90 ft. (muscle
and wind); Acceleration 30 ft.
CMB +8; CMD 18
Ramming Damage 8d8
STATISTICS
Propulsion muscle, wind, or current
Sailing Check Diplomacy or Intimidate (when using muscle);
Profession (sailor) (when using wind or current)
Control Device tiller
Means of Propulsion 60 oars, 40 squares of magically-treated
sails (one mast)
Crew 80 (20
60 Medium rowers)
Decks 2
Cargo/Passengers 50 tons/160 passengers

Warship Stats

Skulls & Shackles Alekxandar