Daily Tasks

Swab Tasks

Man the Bilges: Vile and sweaty work cleaning out the bilges, requiring a Strength check. The pirate must also make a Constitution check to avoid being fatigued at the end of the shift.

Rat Catcher: Catching rats and other vermin belowdecks, requiring either a Stealth check, Survival check, or Dexterity check to catch and kill enough rats, cockroaches, and beetles for a good day’s work.

Swab the Decks: Backbreaking work mopping the decks and scrubbing them with sandstone blocks called holystones, requiring a Strength or Constitution check. Failing either check results in the pirate being fatigued at the end of the shift.

Hauling Rope and Knot Work: Tying and untying knots in the ship’s ropes and moving heavy coils of rope from one part of the ship to another, requiring a Profession (sailor) or Strength check. The pirate must also make a Constitution check to avoid being fatigued at the end of the shift.

Runner: Passing messages to the crew and officers of the Wormwood in all parts of the ship except officers’ cabins, requiring an Acrobatics check and Constitution check. Failing the Constitution check results in the pirate being fatigued at the end of the shift. A pirate with the Run feat automatically succeeds at this task.

Repairs: Things constantly tear or break aboard the ship and need repairs, whether sewing sails or splicing rope all day, requiring a Profession (sailor) or Dexterity check.

Rigger Tasks

Rigging Repair: The ship’s rigging frequently gets damaged and must be repaired, requiring Climb checks to reach the rigging 30 feet up, followed by a Profession (sailor) or Dexterity check.

Line Work: Hard work hoisting and lowering sails, requiring a Profession (sailor) or Dexterity check. The pirate must also make a Constitution check to avoid being fatigued at the end of the shift.

Upper Rigging Work: Work in the upper rigging, 50 feet up, requiring Climb checks, followed by a Profession (sailor) or Dexterity check.

Rope Work: Handling the ship’s ropes, including coiling them, stowing them, and securing them to cleats and single and double bollards, requiring a Profession (sailor) or Dexterity check.

Lookout: A climb to the crow’s nest 60 feet up, requiring Climb checks followed by a Perception check.

Mainsail Duties: Tough work raising and lowering the mainsail, requiring a Profession (sailor) or Strength check. The pirate must also make a Constitution check to avoid being fatigued at the end of the shift.

Daily Tasks

Skulls & Shackles Alekxandar